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Immersive Environments

Immersive Environments

Immersive Environments

Today, Friday, September 25, the introductory course to immersive technologies promoted by Bic Lazio will be held at the Viterbo Fab Lab.

 

The course will be held by immersive designer Domenico Zungri, who is specialized in the creation of simulations and immersive experiences for educational, ludic and professional purposes. Domenico is also a coach at the Officina – New Jobs Workshop. The young space engineer Valentina Gelsomini will be help as a tutor.

 

 

  What, Where & When

 

"Oculus Rift and Unreal" Introductory Course

Friday, September 25

Fablab Lazio

Via Faul, 20-22

Viterbo, VT 01100

+ Google Map

 

 

The course lasts eight hours (9am to 6 pm) and aims to introduce participants to the use of new digital technology. The course is open to anyone who wishes not only to learn more about specific software and tools, but also to understand what professional opportunities and new application areas are emerging in the ICT sector.

 

In greater detail, the course will focus on the development of a small Windows test application capable of interfacing with the VR Oculus system and an introduction to the issues related to the development of the application, even in connection to the use of particular tools such as Unity.

 

Programme

 

INTRODUCTION TO COURSE AND TEACHERS (1 hour)

  • Historical-technological overview of the evolution of virtual reality
  • Different types of immersion: Virtual/Augmented/Mixed Reality
  • Individual OculusRift Test to sound its potential use
  • The innovative significance of virtual reality, one century after the invention of cinematography

 

FUNDAMENTAL CONCEPTS OF IMMERSION AND PRESENCE IN IMMERSIVE ENVIRONMENTS (2 hours)

  • First experimental hybrids: Immersive Games and Cinema ‘360’
  • Application sectors for immersive technology
  • Professional figures involved in a project
  • Multidisciplinary aspects of an Immersive Designer
  • Creative Workflow Process: from concept to product
  • Development technology pipeline

 

IMMERSIVE DESIGN NOTIONS AND INTERACTIVE STORYTELLING WITH ARTICY DRAFT (1 hour)

  • The importance of narration in an immersive experience
  • Introduction to the ArticyDraft Interface
  • Basic concepts and functions
  • Creating and editing a project

 

IMMERSIVE DESIGN TECHNIQUES WITH UNREAL ENGINE 4 (3 hours)

  • Interface introduction
  • Basic concepts and functions
  • Creating and editing a project

 

INTEGRATION WITH OCULUS RIFT (1 hour)

  • Transposition: Viewport Preview to VR Preview in Unreal Engine
  • Implementation of HandTracking with Leap Motion VR
  • Iterative process of VRTesting
  • Analysing the developed project
  • Further didactic resources

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