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The first maker space inside a community library in Rome

BiblioMakers is the first maker space inside a community library in Rome. To promote and support the project, the Goethe-Institut is working in collaboration with Rome’s libraries. The initiative is curated by Fondazione Mondo Digitale.

BiblioMakers is equipped with digital manufacturing tools, such as 3D printers, laser cutters, cutting plotters and welders. It’s a new creativity center to serve the community. The library is transformed into a real place of creation, a factory of ideas.


The Space

A makerspace is a laboratory open to all, a sort of "shared workshop”. There are production tools, 3D printers and laser cutting machines supported by technology and computerised programs. Makerspace and Fab Lab were founded from the maker movement and the digital artisans. BiblioMakers is the first makerspace in a Roman library, the Fabrizio Giovenale, in via Fermo Corni (Municipio IV).


The Times

BiblioMakers is a pilot project. The spaces were opened in April 2018. The workshops are organised by reservation, every Tuesday and Thursday, from 9am to 1pm.


Machines and tools

  • 3D printer
  • Laser cutter
  • Robotic and coding eKits
  • Programming cards
  • Welders


Activities and recipients

  • Laboratories for comprehensive schools in the city of Rome
  • Digital manufacturing start-up activities for librarians and teachers
  • Courses for citizens


Workshops for the youngest


With different techniques, artistic forms and methodologies (such as Shadow Theater, Laser Book, Stop Motion) the art of narrating and representing stories, simple or complex, can be developed. With digital manufacturing tools, the physical elements that give life to stories are created by combining visual and verbal aspects.


How do you learn by doing in an engaging and fun way? Manual, practical and creative activities in the unplugged mode fascinate participants in programming, Steam disciplines and computational thinking.


Guided tours to help young people familiarise themselves with the basics of programming, through to the creation of a game or animation.


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