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The ninth edition of Coding Girls, the augmented educational programme to train the new generation on STEAM subjects and provide orientation for their future careers, was held yesterday at the Young Conference Centre of the United States Embassy in Rome. …
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The European  TRUST aWARE   community is receiving the new issue of the newsletter   that reports on the first in-presence meeting of the partnership, following the restrictive measures put in place for the pandemic, [see also news: With the Trust aWare …
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Music and the Metaverse have begun to interweave inextricably. We are facing an epochal transformation: musical theme parks and custom-tailored experiences for fans and their favourite artists. And these are just a few of the new opportunities provided by …
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"What I was able to do I owe mostly to three factors," says Jenny Viant Gómez, wine and food journalist and TV host. "Self-esteem, family support and training." Jenny founded the experiential communication agency MásWine and the Pink Panel® community. She …
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After the first three sessions dedicated to the use of the Metaverse for cultural heritage [see news:  Metaverse Trials … ], training [see news: Immersive Technology for Didactic Activities ] and the tourism sector, yesterday, Binario F  hosted the fourth …
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Starting with two readings " Il danno scolastico. La scuola progressista come macchina della disuguaglianza " (La Nave di Teseo, 2021) by Paola Mastrocola and Luca Ricolfi and " La scuola bloccata " by Andrea Gavosto (Laterza, 2022), Mirta Michilli shares …
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EAEA, a partner with the Fondazione Mondo Digitale, of Project  e-EngAGE d will participate in the final event of Project Faith , coordinated by Age Platform Europe, to launch a new initiative financed by the European CERV Programme. The conference   will …
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We met  Vincenzo Polizzi , a student from Canicattì (Agrigento), in the spring of 2016. He was part of the first team of digital ambassadors for Project Make: Learn: Share: Europe , implemented as part of the European  Erasmus Plus Programme’s Forward …
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The Metaverse is a great opportunity for cultural activities. It can be used to promote museums, develop new languages and to introduce new audiences to our artistic and cultural heritage, providing new immersive experiences for all citizens. We have …
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A new didactic experience based on the Metaverse is a tour fingertips. Someone has called it the Eduverse. Infact, according to “The whole new world: education meets the metaverse” (Center for Universal Education, Brookings Institution, February 2022), …
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