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Learning Environments

Learning Environments

Learning Environments

The Phyrtual Innovation Gym provides schools with “digital environments” in which students can experiment with more efficient learning methods and develop life and e-skills. Teachers will find innovative spaces where they can work with expert coaches with advanced technological know-how.

 

Today, students from Class 3A at the Federico Fellini first-degree secondary school at the Istituto comprensivo Via Belforte del Chienti are at the Robotics Centre with Prof Donatella Bianchi to participate in a Lego WeDo Lab. The Lego WeDo Kit allows children to build simple animals, such as a feroucious lion, a starving alligator or a flying bird and programme their movements.

  

Young students from Class 2A at the Istituto comprensivo Parco della Vittoria in Rome are experimenting with digital manufacturing with Coach Mauro Del Santo, Fab lab Coordinator. Prof Francesca Giani has accompanied the young makers to the lab.

 

In the Game Lab, artist Lino Strangis will introduce participants to a fascinating didactic course on digital art through the ludic experience of videogames. The lab is part of the initiatives organised for schools as part of the BNL Media Art Festival.

 

The appointment with the Media Art Festival original event-project format, which will be held on April 13-17, 2016 at the Museo nazionale per le arti del XXI secolo, will feature lectures, installations and conferences with international experts, as well as didactic and educational tracks for students of all ages. The Media Art Festival is an absolute novelty for the Italian artistic panorama, a true, networked laboratory to entice the younger generation to the active, creative and innovative use of technology.

 

Following on the heels of the successful pilot edition, two new partners have joined the initiative developed by the Fondazione Mondo Digitale: BNL Gruppo BNP Paribas and the Rome Fondazione MAXXI.

 

 

 

 

Lino Strangis presented the finalist project Planet Error at the Tg1 news programme (October 29, 2015) for the final event of the Global Junior Challenge .

“The project,” explained the transmedia artist, “was based on the idea of developing a concept uniting research on experimental aesthetics in the fields of audiovisuals, concentrating particularly on 3D animation and electronic music with immersion, interaction and exploration of environments made possible by videogaming technology.”

 

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